The animation that i created was based on growth and how evolution takes it's tole on plants and how they grow. The main part I liked about my animation was the simplicty i used, to get an idea across. i also liked the way i created the animation, using illustrator and screenshots, because it was different to how everyone else created an animation. Another great thing about the animation was the way the music i choose had a nostalgic effect to it and didnt contrast with the animation, the music was repetitive and so is the process of evolution, the same thing happeneing again and again.
The bad points about my animation was the fact i didnt create enough, slides of images, meaning My animation couldnt fit to the time limit of 25 frames per second, i also didn't like the colour used on the animation untill i imported it into after effects, the colour's where just basic black and white. with no titles showing what my animation was about. I think for the next time i create an animation i will use a better use of designing my project, with more meaning and more of an abstract design.
To start of my animation i first created the slides on illustrator, drawing each stem/twig, on a different page, then screenshooting the images, and imported them into iphoto to organise the frames, then i put them into after effects and placed a stained paper, background. this gave the animation more life, and thought. i added a bold title for the beginnging to the end. i made a shadow by bluring the image and lowering the opacity, then added my song, which gave it the final finish.
In video technology, 24p refers to a video format that operates at 24 frames per second (or typically, 23.976frame/s when using equipment based around NTSC frame rates) frame rate with progressive scanning (Not interlaced). Originally, 24p was used in the non- linear editing of film-originated material. Today, 24p formats are being increasingly used for aesthetic reasons in image acquisition, delivering film-like motion characteristics. Some vendors advertise 24p products as a cheaper alternative to film acquisition.
When working entirely within the digital non-linear domain, 24p material is as easily handled as material at any other frame rate. However, 24p material requires care when it is processed using equipment designed for standard video frame rates.
There are two common workflows for processing 24p material using video equipment, one using PAL frame rates, and the other using NTSC frame rates. Of these two, the PAL route is the simpler, but each has its own complications.
24p compared to 30p
As Charles Poynton explains, the 24 frame/s rate is not just a cinema standard; it is also "uniquely suited to conversion to both 50 Hz systems (through 2:2 pulldown, 4% fast) and 59.94 Hz systems (through 2:3 pulldown, 0.1% slow). Choosing a rate other than 24 frame/s would compromise this widely accepted method of conversion, and make it difficult for film producers to access international markets" You can use as many frames in a second, depending on the outcome youwant, a 30fps would be very fast, as a 10fps would be very slow. The recommendation is for 24 fps
What is a walk cycle?
A walk cycle is a sequence of frame showing walk movement, walk cycles are used a lot, especially when a person appears in an animation, the walk cycle can simply be used over and over, without having to re create each step again.
Storyboards are graphic organizers such as a series of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence, including website interactivity. The storyboarding process, in the form it is known today, was developed at the walt disney studio during the early 1930s, after several years of similar processes being in use at Walt Disney and other animation studios.
The storyboarding process can be very tedious and intricate. The form widely known today was developed at the Walt disney studio during the early 1930s. In the biography of her father, The Story of Walt Disney (Henry Holt, 1956), Diane disney miller explains that the first complete storyboards were created for the 1933 Disney short Three little pigs. According to John Canemaker, in Paper Dreams: The Art and Artists of Disney Storyboards (1999, Hyperion Press), the first storyboards at Disney evolved from comic-book like "story sketches" created in the 1920s to illustrate concepts for animated cartoon short subjects such as Plane crazy and Steamboat willie.
According to Christopher Finch in The Art of Walt Disney (Abrams, 1974), Disney credited animator Webb Smith with creating the idea of drawing scenes on separate sheets of paper and pinning them up on a bulletin board to tell a story in sequence, thus creating the first storyboard.
One of the first live action films to be completely storyboarded was Gone with the wind. William Cameron Menzies, the film's production designer, was hired by David Selznick to design every shot of the film. Many large budget silent films were also storyboarded but most of this material has been lost during the reduction of the studio archives during the 1970s.
Storyboarding became popular in live-action film production during the early 1940s, and grew into a standard medium for previsualization of films: "We can see the last half century .... as the period in which production design was largely characterized by adoption of the storyboard", wrote curator Annette Michelson in a 1993 catalog for the Pace Gallery exhibit Drawing into Film: Director's Drawings, which featured storyboards of popular films. Storyboards are now an essential part of the creation progress.
Storyboarding's most recent use is outlining websites and other interactive media projects during the design phase.
A film storyboard is essentially a large comic of the film or some section of the film produced beforehand to help film directors, cinematographers and television commercialadvertising clients visualize the scenes and find potential problems before they occur. Often storyboards include arrows or instructions that indicate movement.
In creating a motion picture with any degree of fidelity to a script, a storyboard provides a visual layout of events as they are to be seen through the camera lens. And in the case of interactive media, it is the layout and sequence in which the user or viewer sees the content or information. In the storyboarding process, most technical details involved in crafting a film or interactive media project can be efficiently described either in picture, or in additional text.
Some live-action film directors, such as Joel and Ethan Coen, used storyboard extensively before taking the pitch to their funders, stating that it helps them get the figure they are looking for since they can show exactly where the money will be used. Alfred Hitchcock's films were strongly believed to have been extensively storyboarded to the finest detail by the majority of commentators over the years, although recent research indicates that this was exaggerated for publicity purposes. Other directors storyboard only certain scenes, or none at all. Animation directors are usually required to storyboard extensively, sometimes in place of writing a script.
In animation and special effects work, the storyboarding stage may be followed by simplified mock-ups called "animatics" to give a better idea of how the scene will look and feel with motion and timing. At its simplest, an animatic is a series of still images edited together and displayed in sequence. More commonly, a rough dialogue and/or rough sound track is added to the sequence of still images (usually taken from a storyboard) to test whether the sound and images are working effectively together.
This allows the animators and directors to work out any screenplay, camera positioning, shot list and timing issues that may exist with the current storyboard. The storyboard and soundtrack are amended if necessary, and a new animatic may be created and reviewed with the director until the storyboard is perfected. Editing the film at the animatic stage can avoid animation of scenes that would be edited out of the film. Animation is usually an expensive process, so there should be a minimum of "deleted scenes" if the film is to be completed within budget.
Often storyboards are animated with simple zooms and pans to simulate camera movement (using non-linear editing software). These animations can be combined with available animatics, sound effects and dialog to create a presentation of how a film could be shot and cut together. Some feature film DVDspecial features include production animatics.
Animatics are also used by advertising agencies to create inexpensive test commercials. A variation, the "rip-o-matic", is made from scenes of existing movies, television programs or commercials, to simulate the look and feel of the proposed commercial. Rip, in this sense, refers to ripping-off an original work to create a new one.
This is a short animation clip made by Pixar. based on an old man, playing chess by him self. Pixar Animation Studios is an American CGI animation production company based in Emeryville, California, United States. To date, the studio has earned twenty-two Academy Awards, six Golden Globes, and three Grammys, among many other awards, acknowledgments and achievements and has made $5.5 billion worldwide. It is one of the most critically acclaimed film studios of all time. It is best known for its CGI-animated feature films which are created with PhotoRealistic RenderMan, its own implementation of the industry-standard Renderman image-rendering API used to generate high-quality images.
Tim burton/henry selick style animation, based on starter project before he created the nightmare before christmas. Timothy Walter "Tim" Burton (born August 25, 1958) is an American film director, producer, writer and artist. Since directing his first feature, Pee-wee's Big Adventure, in 1985, many of his subsequent films have won Academy Awards. He is famed for his dark and quirky-themed films, such as Beetlejuice, Edward Scissorhands and The Nightmare Before Christmas, and for his blockbusters, including Batman, Batman Returns, Sleepy Hollow, Planet of the Apes, and Charlie and the Chocolate Factory. He frequently works with close friend Johnny Depp, musician Danny Elfman, partner Helena Bonham Carter and various others. Burton's most recent film was 2007's Sweeney Todd: The Demon Barber of Fleet Street, which won the Golden Globe Award for Best Motion Picture - Musical or Comedy. His most recent production is the Shane Acker animated sci-fi fantasy 9, a co-production with Timur Bekmambetov. His next film Alice in Wonderland is due for release March 5, 2010.
Dragonball z motion clip. Created by shonen jump. Anime in English usually refers to a style of animation originating in Japan, heavily influenced by the manga style and typically featuring characters with large eyes, big hair and elongated limbs, exaggerated facial expressions, brush-stroked outlines, limited motion and other distinctive features. The term may also be used for other animation connected to Japan or to anime proper, irrespective of style. The word comes from Japanese anime, meaning "animation" in general, and is typically pronounced in english.
This clip is of course the the simpsons, created by matt groening Matthew Abram "Matt" Groening born February 15, 1954 is an American cartoonist, screenwriter and producer. He is the creator of the comic strip Life in Hell as well as two successful television series, The Simpsons and Futurama Groening made his first professional cartoon sale of Life in Hell to the avant-garde Wet magazine in 1978. The cartoon is still carried in 250 weekly newspapers. Life in Hell caught the attention of James L. Brooks. In 1985, Brooks contacted Groening with the proposition of working in animation for the Fox variety show The Tracey Ullman Show. Originally, Brooks wanted Groening to adapt his Life in Hell characters for the show. Fearing the loss of ownership rights, Groening decided to create something new and came up with a cartoon family, The Simpsons, and named the members after his own parents and sisters — while Bart was an anagram of the word brat. The shorts would be spun off into their own series: The Simpsons, which has since aired 452 episodes over 21 seasons. In 1997, Groening, along with former Simpsons writer David X. Cohen,
Wallace and Gromit are the main characters in a series consisting of four British animated short films and a feature-length film by Nick Park of Aardman Animations. All the characters are made from moulded plasticine modelling clay on metal armatures, and filmed with stop motion clay animation. Wallace, an absent-minded inventor from Wigan, Greater Manchester, is a cheese enthusiast (especially for Wensleydale). His companion, Gromit, is an anthropomorphic intelligent dog. Wallace is voiced by veteran actor Peter Sallis; Gromit remains silent, communicating only through facial expressions and body language.
Spirited Away , literally, Sen and Chihiro's Spiriting Away) is a 2001 Japanese animated film written and directed by Hayao Miyazaki and produced by Studio Ghibli. The film follows a sullen ten-year-old girl who is in the process of moving to a new town (presumably in the countryside) with her family, and chronicles her adventures in a world of spirits and monsters. The film received many awards, including the second Oscar ever awarded for Best Animated Feature, the first anime film to win an Academy Award, and the first (and so far only) non-English speaking animation to win. The film also won the Golden Bear at the 2002 Berlin International Film Festival (tied with Bloody Sunday) and is among the top ten in the BFI list of the 50 films you should see by the age of 14. Spirited Away overtook Titanic in the Japanese box office to become the highest-grossing film in Japanese history. Hayao miyazaki blogger page with storyboard